programming pearls

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Programming Pearls

Author : Jon Bentley
ISBN : 9780134498034
Genre : Computers
File Size : 42. 27 MB
Format : PDF
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When programmers list their favorite books, Jon Bentley’s collection of programming pearls is commonly included among the classics. Just as natural pearls grow from grains of sand that irritate oysters, programming pearls have grown from real problems that have irritated real programmers. With origins beyond solid engineering, in the realm of insight and creativity, Bentley’s pearls offer unique and clever solutions to those nagging problems. Illustrated by programs designed as much for fun as for instruction, the book is filled with lucid and witty descriptions of practical programming techniques and fundamental design principles. It is not at all surprising that Programming Pearls has been so highly valued by programmers at every level of experience. In this revision, the first in 14 years, Bentley has substantially updated his essays to reflect current programming methods and environments. In addition, there are three new essays on testing, debugging, and timing set representations string problems All the original programs have been rewritten, and an equal amount of new code has been generated. Implementations of all the programs, in C or C++, are now available on the Web. What remains the same in this new edition is Bentley’s focus on the hard core of programming problems and his delivery of workable solutions to those problems. Whether you are new to Bentley’s classic or are revisiting his work for some fresh insight, the book is sure to make your own list of favorites.

Programming Pearls

Author : Jon Louis Bentley
ISBN : 0201657880
Genre : Computers
File Size : 52. 26 MB
Format : PDF
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A guide to practical programming techniques and design principles, with information on such topics as testing, debugging and timing, set representations, and string problems.

Author : Jon Louis Bentley
ISBN : 7115151717
Genre : Computer programming
File Size : 72. 11 MB
Format : PDF, Docs
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本书针对程序设计人员探讨了一系列的实际问题。本书给出了一些精心设计的有趣而且颇具指导意义的程序,这些程序能够为那些复杂的编程问题提供清晰而且完备的解决思路。

More Programming Pearls

Author : Jon Louis Bentley
ISBN : STANFORD:36105000315304
Genre : Computers
File Size : 40. 47 MB
Format : PDF, ePub, Docs
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Software -- Software Engineering.

C Gems

Author : Stanley B. Lippman
ISBN : 0135705819
Genre : Computers
File Size : 26. 71 MB
Format : PDF, ePub, Docs
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Presents the pinnacle of writing on C++ by renowned experts in the field, and is a must-read for today's C++ programmer.

Pearls Of Functional Algorithm Design

Author : Richard Bird
ISBN : 9781139490603
Genre : Computers
File Size : 53. 27 MB
Format : PDF, ePub, Mobi
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Richard Bird takes a radical approach to algorithm design, namely, design by calculation. These 30 short chapters each deal with a particular programming problem drawn from sources as diverse as games and puzzles, intriguing combinatorial tasks, and more familiar areas such as data compression and string matching. Each pearl starts with the statement of the problem expressed using the functional programming language Haskell, a powerful yet succinct language for capturing algorithmic ideas clearly and simply. The novel aspect of the book is that each solution is calculated from an initial formulation of the problem in Haskell by appealing to the laws of functional programming. Pearls of Functional Algorithm Design will appeal to the aspiring functional programmer, students and teachers interested in the principles of algorithm design, and anyone seeking to master the techniques of reasoning about programs in an equational style.

Game Physics Pearls

Author : Gino van den Bergen
ISBN : UOM:39076002900996
Genre : Computers
File Size : 39. 83 MB
Format : PDF, Kindle
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Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles.

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